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Post by the district merchant on Apr 12, 2012 21:40:33 GMT -8
[atrb=border,0,true][atrb=cellspacing,0,true][atrb=cellpadding,0,true][atrb=style, width: 420px; background: #333333; border-left: 50px solid #111111;] THE RED LANTERN DISTRICT ,, [style=border-right:50px solid #111111; padding:15px; background-color:303030; margin-bottom:-55px;]All purchases are subject to admin approval. All purchases must be posted in a separate thread. New and Altered Abilities must be notified, via pm to the store account. [/style]
[size=0][blockquote][b]OOC Name;[/b] [b]Desired Item(s) (Include any and all specifications);[/b] [b]Cost of Item(s);[/b] [b]Paying Account(s);[/b] [b]Character It's For;[/b] [b]Other;[/b][/blockquote][/size]
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Post by the district merchant on Apr 12, 2012 21:41:07 GMT -8
[atrb=border,0,true][atrb=cellspacing,0,true][atrb=cellpadding,0,true][atrb=style, width: 480px; background: #efefef; border: 1px dotted #666666; ] [style=font-family:georgia; font-size:20px; text-align:right; font-style:italic; text-transform:lowercase;]THE OOC MERCHANDISE Custom Title -- $10 no extra for bold, italic, or single colour; + $5 for multiple colours
Extra Avatar -- $25 shows up at random
Additional Character Slot -- $200 Already have four characters and want to make a fifth one? Buy this and you'll be able to do that~
Group Creation Request -- $300 Make a distinguishable gang, group or organization. In order to have this request approved, the group must have a distinguishing name, a description and at least three active members, including a leader.
Elite Member Title -- $500 Elite members automatically have immunity from character bans and 5% off all purchases. They can also create their own member (non-character) account.
In order to be eligible, you must have been here for a MINIMUM of four ( 4 ) weeks, and you must have been active for the time you were here. This is more than just signing in - posting, talking in the cbox, plotting, etc.
Immunity from Character Bans -- $400 Say there is a ban on vampires, but you really want to make one. If you have an immunity from Character Bans, you can make that vamp without worrying about getting your head chewed off.
Breeder's Permit -- $450 This allows you to make a Mixed Bred Hybrid of your choice. What they inherit from their genetics, however, will be left up to fate; who will pm you after your purchase with a series of questions to help it determine what your Mixed breed will inherit from each bloodline. Good luck.
Abilities Master -- $200 The Abilities Master will teach one of your characters a single ability of another species that it otherwise wouldn't be able to learn. If you buy a lesson from the Abilities Master, the ability that you chose will come for free. Just remember to distinguish which ability you would like to learn for which character. This applies to both basic and advanced abilities. Note that some abilities ( like werewolf venom ) simply cannot be learned.
God Card -- $550 Want to play god for a moment and create a Hybrid or species that shouldn't even exist to nature? Using the God Card will definitely give you that choice... be careful though. Fate won't like you playing God... [/style] |
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Post by the district merchant on Apr 12, 2012 21:41:38 GMT -8
[atrb=border,0,true][atrb=cellspacing,0,true][atrb=cellpadding,0,true][atrb=style, width: 480px; background: #efefef; border: 1px dotted #666666; ] [style=font-family:georgia; font-size:20px; text-align:right; font-style:italic; text-transform:lowercase;]IN-CHARACTER ITEMS Angel Blade - $250 Foraged from the feather of a powerful Archangel; any injuries made from an Angel Blade will not heal. These weapons are extremely rare and difficult to forage, as they cause mortal wounds to all Avian alike.
Lapis Lazuli Ring - $80 A Shaman enchanted ring that, if worn by a vampire, allows them to walk into the sunlight without being harmed.
Holy Oil - $50 A flaming boundary of holy oil can easily repel or trap an Angel for as long as it will burn. disappears after 2 use(s)
Palm Tree Ashes - $20 Angels cannot harm anyone who carries palm ashes with them. Also, placing palm ashes on an Angel will put them into a near comatose state until the ashes are removed from them. disappears after 1 use(s)
Crucifix Collar - $300 A leather choker worn around the neck. In the center is a silver crucifix with an obsidian stone embedded in the middle. Putting a Crucifix Collar on an Avian will suppress it's Chaos form and natural abilities if the person who puts the collar on it has a stronger will than the avian itself.
Laser Glass - $250 While it won't do any more damage than a regular piece of glass if used as a weapon, pushing Laser Glass between a Guardian and it's Shifter will cause a "Tie Break"; killing both in the process. This has been used many times as more of a torture device rather than a regular killing method. disappears after 1 use(s)
Wolfsbane - $15 When ingested, wolfsbane causes a werewolf to become severely weak and feverish. Although, If a werewolf's skin is exposed to wolfsbane, it can result in burning them. disappears after 1 use(s)
Silver chains - $40 Even in their human state, silver can make a werewolf feel extremely weak and highly uncomfortable. In their were state, however, even the touch of the silver can burn their skin and leave a scar even after they've transformed. A shot to the heart or head with anything silver can kill a werewolf. [/style] |
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Post by the district merchant on Apr 13, 2012 9:05:44 GMT -8
[atrb=border,0,true][atrb=cellspacing,0,true][atrb=cellpadding,0,true][atrb=style, width: 480px; background: #efefef; border: 1px dotted #666666; ] [style=font-family:georgia; font-size:20px; text-align:right; font-style:italic; text-transform:lowercase;]CHARACTER ABILITIES
ADVANCED SHAMAN ABILITIES ,, Elemental Control - $400 The act of controlling and manipulating the elements of air, earth, fire, water. They cannot, however, produce the elements themselves, and need an existing source to draw from.
Weather Manipulation - $500 The act of manipulating meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. Against the real force of nature, or a Gifted with the same abilities, however; a Shaman is no match.
Mind Control - $400 The act of controlling and manipulating the minds of humans and supernatural who are weaker-willed than the user. For some reason, however; this ability does not work on Shifters or Angels who are not wearing a Crucifix Collar.
Mind Stunning - $300 The act of bemusing and/or rendering a person unconscious by staring into their eyes, or touching them at the face or head. This, however, does not work on a Vampire.
Psychic Ability - $250 The act of foreseeing both future and past events by natural viewing. Also, the ability to "unveil truth", meaning the ability to see the true nature of things; like a supernatural in it's true form, or the intentions in a person's heart. Psychic ability is also linked to mediumship... as well as slight insanity...
Sleep Induction - $150 The act of causing a person to fall into a deep slumber.
Telekinesis - $150 The act of controlling and manipulating the movements of objects and persons that are no bigger than twice the manipulator's size. Any larger objects will cause stress and internal damage.
Nature Summoning - $150 Summon or attract small (weighing less than 10 lbs) creatures for various purposes, for example fireflies for light, songbirds for music, etc.
Ghost Shredding - $300 The ability to shred a Ghost, kill it and absorb it's energy. Doing so gives a Shaman the temporary abilities of a Ghost, as well as longevity and regenerative qualities. Taking in a Ghost's soul, however, can actually be dangerous; causing anything from insanity to full body possession if the Ghost's spirit is stronger than the Shaman's. Shredding an innocent ghost is also a punishable offense.
ADVANCED ANGEL ABILITIES ,, ( Archangels can also learn these abilities. )
Teleportation - $150 Angels have the ability to teleport instantly anywhere in the world as long as the area is not protected. Whenever they teleport, the sound of wings flapping and a wind breeze can be heard. Although, angels can appear silently if they so choose. They also have the ability to teleport others with them. Angels can also teleport others to a location without actually having to go to the location themselves.
Telekinesis - $150 Angels have the ability to move objects with their mind. Their telekinesis is powerful enough to throw beings across a room, break a human's neck, or pin them to a wall.
Induced Sedation - $120 Angels have the ability to make humans go unconscious by placing two fingers upon their foreheads.
Voice Mimicry - $120 Angels have the ability to sound like any human they choose.
Time Manipulation - $500 Angels have the ability to go back and forward through time. They also have the ability to time travel with others.
Telepathy - $400 Angels have the ability to communicate using their minds and read the minds of others. This ability also allows angels to enter the dreams of a person as well.
Memory Manipulation - $300 Angels have the ability to take away and restore a humans memories. Angels can also implant fake memories into a human as well.
Supernatural Perception & Senses - $100 Angels have the ability to sense the true faces of creatures and spirits not visible to humans.
Soulreading - $100 By reaching into a humans chest, an angel can read the soul. This procedure is very painful for the human, but leaves little physical damage. This does not work on Vampires.
Pyrokinesis - $150 The ability to control and manipulate fire. An angel's pyrokinesis, however, is weaker than a gifted with the same ability.
ADVANCED ARCHANGEL ABILITIES Electrokinesis - $150 The ability to control and manipulate electricity. An angel's electrokinesis, however, is weaker than a gifted with the same ability.
Cryokinesis - $150 The ability to control and manipulate ice, snow etc. etc. An angel's cyrokinesis, however, is weaker than a gifted with the same ability.
Hydrokinesis - $150 The ability to control and manipulate water. An angel's hydrokinesis, however, is weaker than a gifted with the same ability.
Molecular Combustion - $250 The ability to control and manipulate molecules.
Weather Manipulation - $250 The act of manipulating meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. Against the real force of nature, or a Gifted with the same abilities, however; an Angel is no match.
Shapeshifting - $150 Archangels can change their shape or form to anyone they choose. A Shaman or Shifter will be able to see through this ability.
ADVANCED SHIFTER ABILITIES ,, Dominate - $250 The ability to use one's beast to cow another using intimidation and fright; predators have an edge against their natural prey, however if the prey is stronger than the predator, the domination can backfire. Just like in the wild, a single predator cannot quell a group of prey. Used against a non-shifter, it is used to instill a 'deer in headlights' effect. Either way, the reaction will be one similar to going into shock. This does not work on Vampires or Werewolves.
Animal Manipulation - $300 The ability to manipulate the animal of their kind. This can get the animal to do various things for them. Of course, this does not work with exotic animals that do not live in the area ( if you're a penguin shifter, unless there just so happens to be a penguin on the island; this ability is worthless to you ). This ability can also influence other weaker shifters of the same species, but only if they are in their guardian form.
Pheromone Production - $350 The ability to increase pheromone production in one's self to manipulate the way others receive it. This can make a Shifter more attractive or more repulsive to a person; influence fear, calm or anger, etc. etc. It is not, however, a manipulation method, as a person will still have free will to curb, refuse or shield their emotions.
ADVANCED VAMPIRE ABILITIES ,, Shadow - $200 The ability to become invisible by blending into the nearest shade or shadow; revealed by light or Angels.
Glamour - $270 Vampires have also been shown to glamour their victims to do their bidding, force them to tell the truth and even make them forget about any recent events. This does not work on other Vampires or Archangels.
Flight - $300 Vampires of a certain age can fly; Younger Vampires, seem to levitate at some level, however.
Crawl – $250 This power allows the user to adhere to any surface and "crawl" against it. It may empower them to scale vertical walls or even stand upside down as long as their feet are attached to a surface.
ADVANCED WEREWOLF ABILITIES ,, Eidetic Memory - $50 The ability for a werewolf to remember everything that's ever happened to it since transformation as well as during each transformation.
Vast Superhuman Durability - $80 Regular bullets, rockets, bombs cannot leave a mark on the werewolf, high voltage electricity doesn't even phase it, temperature extremes ( hot or cold ) does not harm it in the very least.
Vision Abilities - $80 The ability to see in X-ray, micro/macro, telescopic, night(can see clearly in darkness) and electromagnetic vision. It might hinder a werewolf's normal seeing ability, or render them completely blind to regular vision.
Beast Taming - $100 The ability for a werewolf to transform whenever he or she pleases without the influence of the full moon.
Mind Control - $300 The ability to control minds, plague people's dreams, and alter/erase human memories. This does not work on Shaman, Shifters or Vampires; nor will it work on any person with a stronger will than the Werewolf.
Dream Manipulation - $250 Allows a werewolf to control human dreams and subconscious; produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams. This ability does not work on Vampires. [/style] |
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